SKYRIM REBUILD REQUIRED

No matter what you do, Skyrim becomes unstable after a few thousand saves.

Therefore, I must rebuild my Skyrim install yet again.

After the rebuild, I will finish Beyond Reach.

Then I will jump ahead and have other boring mods completed before the journal restarts months later game time (less than a week real time.)

I will not have Dawnguard related journal entries. That long and monotonous quest plus all minor quests will be completed before I start new journal entries. It does not take long when not doing screen shots etc.

I want to do mods that have never been in the journals before (or mods that have vastly improved since 2019!)

They include:

  • Aetherium Weapons and Armour.
  • Clockwork Castle.
  • Falskar.
  • Forgotten City.
  • Grey Cowl of Nocturnal (Both mods. Let us pretend two cowls exist due to a Dragon Break. The CC mod will give me an excuse to execute an annoying NPC in The Blue Palace.)
  • Konahrik’s Accoutrements.
  • New Legacy of The Dragonborn V6 Quests.
  • Moon and Star.
  • Project AHO (I hated the start of that mod. Now it is better.)
  • Skyrim Sewers.
  • Tools of Kagrenac.
  • Wyrmstooth.
  • The Wheels of Lull – Unbound Edition.
  • Carved Brink.
  • The Only Cure. (Another mod whose start is improved so I will use it.)
  • The Final Cataclysm.
  • Midwood Isle (Even though the lore is terrible!)
  • And a few more to do with Akavir.

Hopefully, the rebuild will not take long. I am already more than half way done.

I am going to use a much smaller mod list and less scripts. I am also going to use the latest Anniversary Edition update and, therefore, the latest mod updates.

15 thoughts on “SKYRIM REBUILD REQUIRED

  1. You got to do what you got to do, Mark. We can wait. Regarding the list: Forgotten city is worth both the mod and the game.I played in both shapes many times.
    Go for it.
    I deleted skyrim again for the same reason. And I definitely use less mods than you. I’ll wait for the good time to make a new laptop. Oblvion will do. I missed Cyrodiil.
    Thank you Mark
    May the road lead you to warm sands

  2. I played both The Only Cure and Wyrmstooth. And they’re ok.

    Are these worth to play?(with or without patches and lore considering?)
    Konahrik’s Accoutrements.
    Moon and Star.
    Project AHO
    Skyrim Sewers.
    Tools of Kagrenac.
    What are these? Never heard of them before.

    The Wheels of Lull – Unbound Edition
    Carved Brink.
    The Final Cataclysm.
    Thanks Mark

    1. Most of those mods are very Lore driven and Dwemer based.

      Moon and Star will lets Wulf meet the Nerevarine. Of all the heroes in Elder Scrolls, he is the only one who could kick Wulf’s arse in a fight. The bad guy in it is an idiot, but that is not unusual.

      Wulf has to go Deep Undercover for Project AHO to end slavers kidnapping Empire citizens.

      The Wheel of Lull, The Final Cataclysm and Carved Brink are a challenge to write about as the Lore is gobbledygook squared. However, they are fun mods.

      Skyrim Sewers is a whole bunch of small quests and hundred of new NPCs. Every towns and city in Skyrim is connected via the sewers.

  3. I know the deal. When it comes to the latest version, some mods just don’t work well with it. So like you, I play with some quest mods for a bit then trash it and start over again. It would help if Mod Authors would list what version it was created for or confirmed it works well with what version. Steam doesn’t help with trying to go back to another version, having to jump through hoops and whatnot just to get it installed. I have been playing Skyrim since it was released. So I just let out a big sigh and begin once more for the thousandth time. Thank You Mark

    1. The only thing that stopped me from using Skyrim AE without reverting to 1.5.97 code was my screen archery software. I have a workaround for that now. The only thing missing now is DAR and unfortunately a few mods make it a master. OAR is backwards compatible so if need be, I can edit the mod and remove the master requirement. With the use of SPID and Base Object Swapper mod clashes are far less common.

  4. You wouldn’t believe it but I have just completed a rebuild and did the same as you are doing. It was going fine, shut down normally, next day nothing. I have no idea what happened, but I did have nearly 2000 saves in the profile I was playing. By the time I deleted everything I freed up over 70GB.
    So far the game is stable with 170 mod installed. So far I have found 18 mods that don’t like the latest version.

    1. I have changed all my mods to more modern ones. I am using ENB, which used to be too fiddly, and Dyndolod for the first time in years. Just about all items are 4K Parallax and ENB Lights and particles are abundant.

    2. Guys, these are a lot of mods, of course the system blows up and badly crashes on your desktops eventually. I don’t know how Mark manage (he spoke of thousands once) without lagging or worse but there is a maximum of full mods that Skyrim engine allows and there’s a peak even for the ‘fake ones’ aka small. I use the suggested numners, using all the balances possible to have maximum 50 big mods and, as Mark said, after a hundred, two hundred saves it weakens and dies and I updated to the Anniversary!
      What computers do you have, NASA’s? XD

      1. Hey, Dario, sorry to hear about your PC problems. I’ll be honest, I have a pretty super machine with an i9-12900KF Intel processor, 128GB RAM, and an Nvidia RTX3090 video card. It did cost me a pretty penny, but since this is what I spend most of my time on, I felt it was worth it. Even two years after buying it, I still don’t regret anything.

  5. I didn’t downgrade the game this time, left it with all upgrades from Steam. I’m not as knowledgeable with modding as you so I’m slowly introducing the mods. All the latest ones as you have.

    1. Thanks for letting us in on your plans, Ian. I haven’t decided to completely switch to AE yet because creating the grass cache would become very difficult and time consuming, or at least, more so than it already is. Please let us know your experience going this route, since I’m sure we’ll need to switch at some point.

    1. Sounds good, Ian, I hope it stays that way. Of course, I have around 1,500 mods installed, so I’ll probably wait a while longer before attempting a switch. 🙂

  6. I’m trying to do as Mark is doing, but trying to keep the mod count as low as I can without acting like a kid in a lolly shop. Didn’t think of trying Dyndolod.

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